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“Where Is Anybody ”
Portraits by Gun Legler

Buying for Your Graphic Artist:

Graphic software and art books in general are always welcome gifts but there are other options for creative gift-giving when the recipient is a new or experienced graphic/digital artist. Here are a few thoughts to get you started…

New or Aspiring Graphic Artists:
Those just starting out in graphic design and art often need just about everything. They'll be appreciative of just about any utility, piece of equipment, or gadget that will help them fill out their computer design toolbox or help them learn to be a better artist. Give the struggling graphic artist a jumpstart with some budget software and tools. You might want to avoid expensive software for the novice artist. If you're wary of purchasing software that starts at $600 USD, there are other software packages out there like Corel® Painter that is nearer to half the price. An inexpensive wide screen monitor is always helpful as is gifting a WACOM pen/tablet. Does the budding artist have a comfortable desk chair, key-board shelf, or monitor platform? Also, there are plenty of good books and magazines out there aimed at new artists and others with an interest in graphic art but little experience.

When the artist on your list is into digital photography and digital arts consider some of these great fun and graphical gift ideas: basic photo-manipulation software, cameras, and peripherals. Popular Photography Magazine depending on where you live, can run anywhere from one dollar US, to ten dollars US per month. There are several photo-manipulation software programs out there on the Internet that can be downloaded for free so how about gifting a set of empty frames? A thoughtful gift for any artist.

For the Professional Artist:
If you're not a computer/graphic artist yourself it's hard to know what kind of specialty software or tools are really needed but you can make a great impression by giving clever, artistic, and creative non-computer gifts that go beyond the basics. Try to find intriguing and motivational items for your artist who otherwise has it all. You might consider gifting something personal like: childhood toys, rubber balls or marbles; sea glass or a rock collection from a vacation, for the artist‘s workspace. These visual references can be inspirational. The sky’s the limit! Use your own creativity to come up with something totally “outside-the-box.”

Source: Jacci Howard Bear; M. Sargent

TOP RATED PRODUCTS:
• Adobe Photoshop Elements 8
• Apple iLife '09
• Pinnacle Studio Ultimate 11
• Adobe Premiere Elements 4

Links and Winks

PHOTOSHOP TUTORIALS

DIGITAL ART SUPPLIES and GIFTS

PIXIPORT, Digital Art Supplies

Another gift idea... Check out ARTIST PORTFOLIOS at: THE ART STORE

All I want for the holidays, other than world peace...a new WACOM BAMBOO pen and tablet! IT'S SO COOL

   


A Fine Art Video- Click Here

Technology is a Medium in its Own Right
by Karine Jouenne & Reese Inman

While artists have been using the computer as a tool since the advent of affordable PCs in the 1980s, Synthetic Art proponents, alongside digital or "new media" artists, understand that technology is a medium in its own right.

However, diverging from Digital Art, which has tended to focus tightly on artistic exploration of specific new media capabilities, Synthetic Art merges computation with established media and techniques. A new generation of classically trained artists address the seamless integration of computer technology with drawing, painting, sculpture and video. The computer becomes a full and highly collaborator in the artistic dialogue, yet the artist's individual intuition, intellect and skill remain vital to the work.

This movement is a significant and vigorous emerging trend in contemporary art. Illustrating the wide range of projects, here are five artists who have shown synthetic work in Boston to acclaimed success:

Ken Feingold's "cinematic sculptures" carry on software-controlled conversations that are neither completely scripted nor random, drawing on a library of possibilities to create an ever-changing dialogue. Reese Inman's paintings merge the digital and the handmade, following computer output in paint-by-number fashion; like Feingold's characters, Inman's algorithmic programs possess recognizable identities but generate unique results each time they are run. Also tapping the infinite variation on a theme offered by algorithms, Brian Knep's interactive wall and floor projections react to the viewer's entry or exit, such that each interaction changes the work subtly yet irrevocably. William Betts writes code to sample the personal photos that are his source material and control a painting machine of his own invention, producing stripe paintings which, while completely abstracted, retain their organic origin and essence. Similarly, Jason Salavon's digital prints and videos explore the collection and averaging of large bodies of photographic data, ranging from house for sale images to the content of entire films, positing abstracted and/or composite images as representations of a greater whole.

Exemplifying a synthetic approach to art-making, these artists advance an aesthetic deeply reflective of contemporary experience.

AFOREMENTIONED ARTIST’S WEBSITES:
Ken Feingold
Reese Inman
Brian Knep
William Betts
Jason Salavon

Book Review: The Art of 3D Computer Animation and Effects By Justin Lloyd

Oh man, is this book beautiful! Just browsing through the 500+ full-color images in The Art of 3D Computer Animation and Effects reminds me of why I entered the field of computer games and graphics in the first place.

Author Isaac Kerlow evidently loves his work, and put a lot of that love and what he knows from his position, as Director of Digital Production at the Los Angeles offices of The Walt Disney Company, into this book.

It’s rare that I’ll read a book cover-to-cover twice in the same week, but to absorb the amount of detail that is Art of 3D pretty much requires it. I also kept getting distracted by the pictures. Each page carries so much eye-candy and brain-candy it’s like reading through an encyclopedia. You go in looking for one thing and wind up reading about something completely unrelated. Okay, so I’m a graphics geek and I’m geeking out on this book. It’s the kind of book you simply must geek out too. Did I mention the pictures already? All of the information and techniques presented are accompanied by a copious number of full-color images covering the last 50 years of computer animation. Art of 3D introduces many of the concepts that were pioneered in the pre-digital days and brings them right up to date.

Art of 3D should ideally be read cover-to-cover, though each section stands alone and can be read in a single sitting. Much of the material is taught in a semi-tutorial style, remaining platform- and software-agnostic, but presented in a manner that lets you follow along whilst at your computer.

It’s quite obvious Kerlow is a visual thinker and a great believer in lists. There are lists of team breakdowns, lists of standard software packages, lists of light source types—lists for everything. He even illustrates his lists with images.

Each section opens with a summary of what will be covered, jumps right into deep end of the material with appropriate images and illustrations, and finally wraps up with a list of terminology and points covered. The list is presented as bullet points to aid you in remembering the key items that were covered. Many sections also wrap up with a “Getting Started” piece for readers who are not sure how to approach the subject.

Art of 3D really covers a lot of ground for the approximately 450 pages—everything from planning, workflow, production and personnel, through modeling, texturing, and lighting. Although the book is aimed primarily at beginning to intermediate computer graphic artists, I think that many designers, programmers, and seasoned artists could really learn a lot from this book. You would need to spend years practicing traditional animation, computer graphics, stage lighting, cinematography, and many other techniques to know even a quarter of what’s covered in Art of 3D.

Art-3D-Computer-Animation-Effects at Amazon.com

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    “Shamans”
"Subconcious Worlds" by Ondrej Rudavsky

FYI -- Da Vinci's 'Last Supper' Gets Digital Makeover

Modern methods are breathing new life into this more than 500-year-old masterpiece. Painted to provide monks at the church of Santa Maria delle Grazie in Milan with something to contemplate during meals, the mural is considered one of da Vinci's greatest works. Unfortunately, the painting began to deteriorate as soon as it was finished in 1498.

Today, The Last Supper is faded and cracked. The new brilliant, saturated colors, we are using via digital reconstruction may appear shocking, but we believe this reconstruction is the closest representation of how the fresco must have looked like when Leonardo painted it," states Mario Taddei, exhibit creator and scientist at Milan's Leonardo 3.

The digital reconstruction is the result of painstaking analysis based on hundreds of high-definition photographs of the masterpiece. It was a sort of archaeological reconstruction. The high-definition pictures allowed us to localize the original pigments. Pixel by pixel, the researchers cloned da Vinci's original pigments, using their virtual palette to restore areas where the color is irreparably lost.

In order to complete the fresco's missing parts -- a doorway was cut through the mural in 1652, lopping off Jesus' feet -- Taddei and colleagues turned to contemporary copies of The Last Supper, such as the one by Giampietrino, a painter influenced by da Vinci.

Read More at: Discovery News
Source: Rossella Lorenzi

IN-BOX

Dear friends and artists,

"Mary's Page" is not a Blog per se, but we think that offering one is a good idea! Thank you for your patience as we explore measures to enrich this aspect of the MOCA site. Until we can further investigate the options, please participate in MOCA’s Facebook community. Herein you can add personal comments, share photos and images of your work, connect with other artists, share whatever and whenever you wish.

Be well, be happy,
Mary

Become A Fan of the MOCA Virtual Museum! Join Us On Facebook...FACEBOOK

“Congratulation to Renata Spiazzi for getting famous with her beautiful digital fine art . The transparent images in her present show at Moca are very special.” from = Ansgard Thomsom, ansgard@shaw.ca

“Really nice posts. I will be checking back here regularly.” from = Fishing

“Information here is very valuable. I, as a digital artist, am grateful to have such advice from so many here. Merry X-mas and A Happy new Year!” Martin Dingli - Australia soon heading to NY for work. from = dinglim@gmail; Martin Dingli

Your writing, it is vital. Nevertheless, in order to make interesting [blog], it is necessary not only to report about something, but also to make this in the interesting form:) from = of [m]e[nimb]a[l]a[m]

“I greet the author of the site and its readers. I welcome your council. Can you advise as to what I can do to improve the searching of my website? I have tried everything.” from = flowerbeauty

In response to last week’s Mary’s Page comment: "Why do we Make Art? I sometimes wonder why? What's the point? Why make art at all? It's usually only after days like today, days that are physically, mentally and emotionally draining. Everything will be alright tomorrow." Anonymous Artist

A viewer writes…
“Certainly I am joined to that which is stated above!” from = [BezhlivyyCnayp]ep]

“It is agreeable with the author. I have the same opinion!” from = [b]aK[i]He[Ts]

QUOTE
""It's the intention that turns a staircase into a staircase as a work of art."
:::Artist, Bruce Nauman:::

This page posted 6 December 2009

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